![]() You can get the files on your own computer from subscribing to the maps over the Steam Workshop, and search for them in your C:\Program Files (x86)\Steam\steamapps\workshop\content\108600 folder by default. Ok, now the next thing you need to do is create a "mods" folder on your server over FTP, then copy the map mods content to your server. I'm not sure if it is entirely necessary, but if you follow the steps below and it doesn't work, redo everything after deleting your server map and saves and I promise it will work. If you wish to add map mods, go on to part two.įirst of all, if you are adding maps follow the above steps to reset your server and delete all character saves. If you are not using map mods, and don't care that the spawn selection is broken, then you are done and can ignore everything below. I've read other threads saying you need to copy mod contents but I've never had to do that, you should only have to copy anything when using map mods. ![]() Now, when you start a new character the mods should all work. Just delete the contents of this servertest folder and db folder over FTP:ĭo this after Resetting your server on the G-Portal website and double-checking the servers servertest.ini file. You can also do this if you want to do a server wipe later for some reason. Now the last thing to do, which may or may not be optional based on the mods you are adding, is to clear your server saves and map and reset everything. SteamWorkshopItems on the G-Portal Settings page. Just note that Workshopitems= is the same as Sections are the same as on your Settings page on the G-Portal website. It's good practice in general to keep a copy of it on hand as backup. This file is the most important file on your server and manages all the settings. ![]() Now, you can copy this serversettings.ini file over to your desktop and open it: (if you aren't using G-portal just get FileZilla from here and FTP in: On the Status page of your server is your server IP and password, as well as a guide on how to access your Server via FTP, I'll link it here and in the next steps assume you have accessed your server already: So, to double check, and if you are adding in mods for the first time, it's best to verify your serversettings.ini file on the server itself via FTP. If you are on a new server and haven't run multiplayer yet, THEORETICALLY just restarting the server after saving these settings should be enough to get the mods into your game, but the sync and Settings page between the Settings page on the G-Portal website and on the server itself get out of wack a lot, especially if you edit anything with the Admin panel in-game. IF YOU ARE ADDING MAP MODS, LIST THEM FIRST IN ORDER IN BOTH PLACES, if not the order is mostly irrelevant, though some mods that rely on others will explicitly tell you in the mod description to put them first.Īfterwards, navigate to the Settings page of your server on the G-Portal website and copy the Mods and Workshop Item numbers to their respective places: Mods=Grapeseed BedfordFalls EerieCountry RavenCreek Hashima FORTREDSTONE modoptions Brita Hydrocraft MVM More Gun Making Bullets svgMCerdato USFpack TMC_TrueActions Tactical Weapons ShowSkillXpGain Swatpack CraftHelper41 ATA_Bus 2206552815 ArmoredVests 2612617201 1904952813 Apocalypse Machines 2 WheelZ ReducedWoodWeight2x41 autotsartrailers FitnessGains Arsenal(26)GunFighter tsarslib betterLockpicking ProfessionFrameworkB41Patch eris_minimap_hashima_island_plugin eris_minimap_bedford_falls_plugin eris_minimap_Louisville_plugin MinimalDisplayBars RainWash Smoker QuitSmoking eris_minimap_westpoint_expansion_plugin eris_minimap_grapeseed_plugin eris_minimap_fort_redstone_plugin eris_minimap_raven_creek_plugin DisableAdminUI
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